$49.99 USD

Instructor:

Matt Skonicki

Length:

Approx 16 hours

Programs:

Substance Painter 2018.1.1

Substance Designer 6.0.2

Maya

Arnold for Maya 2018

Photoshop

Unreal 4.18

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Chapter Videos:

 

1.   Pipeline and Reference

2.   Projection Modeling

3.   Macro of Low Rez Mesh

4.   Micro of Low Rez Mesh

5.   Proper UV Layout

6.   Human Scaling for VR

7.   Building High Poly Mesh

8.   Baking Mask ID Maps

9.   Baking Texture ID Maps (In Maya)

10. Export to Substance/Normal Bake

11. Creating Occlusion

12. Baking Additional Masking Maps

13. Painter Scene Setup

14. Fill Layers, Layers, and Brushes

15. Materials and Smart Materials

16. Generators and Effects

17. Substance Designer Nodes

18. Creating a Template in Designer

19. Depth Build: Yellow Padding Material

20. Albedo Roughness: Yellow Padding Material

21. Pillar and Platform Floor Material

22. Multi-Modular FBX Export

23. Base Material Layout: Platform

24. Base Material Layout: Pillar

25. Stencils, Decals, and Material Stamps

26. Creating the Pillar Signs

27. Finishing Small Pieces

28. Advanced Projection Decals

29. Phone Booth Setup

30. Adding Ground Stripes

31. Ground Cracks and Crevices

32. Final Platform Decay Details

33. Pillar Dirts and Dents

34. Pillar Crud and Cracks

35. Weathering and Puddles

36. Exporting Texture Maps

37. Unreal Setup and VR

38. Material Checks in VR

39. Rendering in Arnold

40. Bonus Lesson and Wrap Up